Thanks for playing! I'm glad to hear you found it relaxing! I would be aiming to release to PC, do you have any suggestions on how it could be less mobiley?
I think if you leave the gameplay as simple as in this demo, then it will be more casual and mobiley.
I really like your other projects - how the controls and the feel of the game are done in them. If this project is similar to the previous ones, then it is definitely more suitable for a PC.
Oh you played my other projects too? That's cool! I'm glad to hear you like my artstyle. Did you have a favourite project?
Thanks for the clarification, which aspects of the controls in my other projects made them feel more suitable for PC? Was it that it felt like it couldn't be played on mobile? i.e. the controls would be messy?
The physical input of the game is literally going to be wrapping bands around the wheels. Possibly also the ability to tweak ingame elements (like switch a wheel value from 5 to 8) to add depth to each puzzle.
Thanks again for the feedback, this is really helpful to me.
Despite there not being much gameplay to it, the main mechanic is great and just executed so well. How did you do it? What's the trick?
Either way, great work. Only problem is that the bands seem to glitch a little if you move them around too much, but I can't see anyone doing that unless they're intentionally testing out the limitations.
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The gameplay is very relaxing,i think its could be good mobile game!
Thanks for playing! I'm glad to hear you found it relaxing! I would be aiming to release to PC, do you have any suggestions on how it could be less mobiley?
I think if you leave the gameplay as simple as in this demo, then it will be more casual and mobiley.
I really like your other projects - how the controls and the feel of the game are done in them. If this project is similar to the previous ones, then it is definitely more suitable for a PC.
You have a really cool artstyle!
Oh you played my other projects too? That's cool! I'm glad to hear you like my artstyle. Did you have a favourite project?
Thanks for the clarification, which aspects of the controls in my other projects made them feel more suitable for PC? Was it that it felt like it couldn't be played on mobile? i.e. the controls would be messy?
The physical input of the game is literally going to be wrapping bands around the wheels. Possibly also the ability to tweak ingame elements (like switch a wheel value from 5 to 8) to add depth to each puzzle.
Thanks again for the feedback, this is really helpful to me.
Despite there not being much gameplay to it, the main mechanic is great and just executed so well. How did you do it? What's the trick?
Either way, great work. Only problem is that the bands seem to glitch a little if you move them around too much, but I can't see anyone doing that unless they're intentionally testing out the limitations.
Thanks for playing! I'm so glad you found the main mechanic to be so great, it took so long to get it to work (and even now it's not working fully).
As for the trick, maybe it's just a new mechanic not usually used in games? I can see why, it's a total nightmare to get it working.
From what you've played, do you have any suggestions?